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» Color Constancy using 3D Scene Geometry
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SIGGRAPH
2000
ACM
14 years 2 days ago
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...
CVPR
2009
IEEE
15 years 2 months ago
LidarBoost: Depth Superresolution for ToF 3D Shape Scanning
Depth maps captured with time-of-flight cameras have very low data quality: the image resolution is rather limited and the level of random noise contained in the depth maps is v...
Sebastian Schuon (Stanford University), Christian ...
CGF
2010
198views more  CGF 2010»
13 years 7 months ago
Feature Preserving Mesh Generation from 3D Point Clouds
We address the problem of generating quality surface triangle meshes from 3D point clouds sampled on piecewise smooth surfaces. Using a feature detection process based on the cova...
Nader Salman, Mariette Yvinec, Quentin Méri...
ECCV
1994
Springer
14 years 9 months ago
Using 3-Dimensional Meshes To Combine Image-Based and Geometry-Based Constraints
A uni ed framework for 3 D shape reconstruction allows us to combine image-based and geometry-based information sources. The image information is akin to stereo and shape-fromshad...
Pascal Fua, Yvan G. Leclerc
ICCV
2009
IEEE
15 years 21 days ago
Reconstructing Building Interiors from Images
This paper proposes a fully automated 3D reconstruction and visualization system for architectural scenes (interiors and exteriors). The reconstruction of indoor environments fr...
Yasutaka Furukawa, Brian Curless, Steven M. Seitz,...