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» Color Constancy using 3D Scene Geometry
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ICCV
1999
IEEE
14 years 9 months ago
An Integrated Bayesian Approach to Layer Extraction from Image Sequences
This paper describes a Bayesian approach for modeling 3D scenes as a collection of approximately planar layers that are arbitrarily positioned and oriented in the scene. In contra...
Philip H. S. Torr, Richard Szeliski, P. Anandan
DSD
2004
IEEE
97views Hardware» more  DSD 2004»
13 years 11 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
ICCV
2003
IEEE
14 years 9 months ago
On Exploiting Occlusions in Multiple-view Geometry
Occlusions are commonplace in man-made and natural environments; they often result in photometric features where a line terminates at an occluding boundary, resembling a "T&q...
Paolo Favaro, Alessandro Duci, Yi Ma, Stefano Soat...
CVPR
2008
IEEE
14 years 9 months ago
Kernel-based learning of cast shadows from a physical model of light sources and surfaces for low-level segmentation
In background subtraction, cast shadows induce silhouette distortions and object fusions hindering performance of high level algorithms in scene monitoring. We introduce a nonpara...
André Zaccarin, Nicolas Martel-Brisson
RT
2001
Springer
14 years 5 days ago
Interactive Sampling and Rendering for Complex and Procedural Geometry
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Marc Stamminger, George Drettakis