Sciweavers

301 search results - page 53 / 61
» Color Constancy using 3D Scene Geometry
Sort
View
CVIU
2004
122views more  CVIU 2004»
13 years 7 months ago
Depth distortion under calibration uncertainty
There have been relatively little works to shed light on the effects of errors in the intrinsic parameters on motion estimation and scene reconstruction. Given that the estimation...
Loong Fah Cheong, Chin-Hwee Peh
ICIP
2010
IEEE
13 years 5 months ago
Patch-based reconstruction and rendering of human heads
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
David C. Schneider, Anna Hilsmann, Peter Eisert
CVPR
2011
IEEE
13 years 4 months ago
A Theory of Multi-perspective Defocusing
We present a novel theory for characterizing defocus blurs in multi-perspective cameras such as catadioptric mirrors. Our approach studies how multi-perspective ray geometry trans...
Yuanyuan Ding, Jingyi Yu
SIGGRAPH
1999
ACM
14 years 11 hour ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
ICPR
2004
IEEE
14 years 8 months ago
Finding Region Correspondences for Wide Baseline Stereo
This study addresses the problem of finding correspondences for wide baseline stereo. Texture has traditionally been utilised as a single-image cue for 3D shape reconstruction (sh...
Dmitry Chetverikov, Zoltán Megyesi, Zsolt J...