There have been relatively little works to shed light on the effects of errors in the intrinsic parameters on motion estimation and scene reconstruction. Given that the estimation...
Reconstructing the 3D shape of human faces is an intensively researched topic. Most approaches aim at generating a closed surface representation of geometry, i.e. a mesh, which is...
We present a novel theory for characterizing defocus blurs in multi-perspective cameras such as catadioptric mirrors. Our approach studies how multi-perspective ray geometry trans...
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...
This study addresses the problem of finding correspondences for wide baseline stereo. Texture has traditionally been utilised as a single-image cue for 3D shape reconstruction (sh...