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» Color rendering indices in global illumination methods
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RT
2005
Springer
14 years 2 months ago
Real-Time Multiple Scattering in Participating Media with Illumination Networks
This paper proposes a real-time method to compute multiple scattering in non-homogeneous participating media having general phase functions. The volume represented by a particle s...
László Szirmay-Kalos, Mateu Sbert, T...
CVPR
2007
IEEE
14 years 11 months ago
Cast Shadow Removal Combining Local and Global Features
In this paper, we present a method using pixel-level information, local region-level information and global-level information to remove shadow. At the pixel-level, we employ GMM t...
Zhou Liu, Kaiqi Huang, Tieniu Tan, Liangsheng Wang
CVPR
2010
IEEE
13 years 9 months ago
Illumination compensation based change detection using order consistency
We present a change detection method resistant to global and local illumination variations for use in visual surveillance scenarios. Approaches designed thus far for robustness to...
Vasu Parameswaran, Maneesh Singh, Visvanathan Rame...
SIGGRAPH
2000
ACM
14 years 18 days ago
Acquiring the reflectance field of a human face
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
IJVR
2007
123views more  IJVR 2007»
13 years 9 months ago
There-Reality: Selective Rendering in High Fidelity Virtual Environments
—There-reality environments are those virtual environments which evoke the same perceptual response from a viewer as if they were actually present, or there, in the real scene be...
Alan Chalmers, Kurt Debattista, Georgia Mastoropou...