This paper proposes a real-time method to compute multiple scattering in non-homogeneous participating media having general phase functions. The volume represented by a particle s...
In this paper, we present a method using pixel-level information, local region-level information and global-level information to remove shadow. At the pixel-level, we employ GMM t...
Zhou Liu, Kaiqi Huang, Tieniu Tan, Liangsheng Wang
We present a change detection method resistant to global and local illumination variations for use in visual surveillance scenarios. Approaches designed thus far for robustness to...
We present a method to acquire the reflectance field of a human face and use these measurements to render the face under arbitrary changes in lighting and viewpoint. We first acqu...
Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-P...
—There-reality environments are those virtual environments which evoke the same perceptual response from a viewer as if they were actually present, or there, in the real scene be...
Alan Chalmers, Kurt Debattista, Georgia Mastoropou...