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» Color rendering indices in global illumination methods
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ICCV
2009
IEEE
15 years 2 months ago
Color Constancy using 3D Scene Geometry
The aim of color constancy is to remove the effect of the color of the light source. As color constancy is inherently an ill-posed problem, most of the existing color constancy ...
Rui Lu, Arjan Gijsenij, Theo Gevers
SI3D
2006
ACM
14 years 3 months ago
Approximate ambient occlusion for trees
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of tree leaves and grass blades. Subtle lighting effects present in such environme...
Kyle Hegeman, Simon Premoze, Michael Ashikhmin, Ge...
RT
2004
Springer
14 years 2 months ago
Generalized Displacement Maps
In this paper, we introduce a real-time algorithm to render the rich visual effects of general non-height-field geometric details, known as mesostructure. Our method is based on ...
Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Bainin...
IGARSS
2009
13 years 6 months ago
Affine Compensation of Illumination in Hyperspectral Remote Sensing Images
A problem when working with optical satellite or airborne images is the need to compensate for changes in the illumination conditions at the time of acquisition. This is particula...
Pedro Latorre Carmona, Jose Moreno, Filiberto Pla,...
ISVC
2010
Springer
13 years 7 months ago
Reconstruction of Spectra Using Empirical Basis Functions
Physically-based image synthesis requires measured spectral quantities for illuminants and reflectances as part of the virtual scene description to compute trustworthy lighting si...
Jakob Bärz, Tina Hansen, Stefan Müller