For the rendering of vector and tensor fields, several texturebased volumetric rendering methods were presented in recent years. While they have indisputable merits, the classica...
Ovidio Mallo, Ronald Peikert, Christian Sigg, Fili...
The use of illumination and view dependent textural information is one way to capture the realistic appearance of genuine materials. One example of such data is the bidirectional ...
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
The multipass-rendering method integrating radiosity with ray-tracing gives one of the best solutions for synthesizing photo-realistic images. However, the method is also computat...
Many researchers have been arguing that geometry, bump maps, and BRDFs present a hierarchy of detail that should be exploited for efficient rendering purposes. In practice howeve...
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-...