We propose a principled framework to model persistent motion in dynamic scenes. In contrast to previous efforts on object tracking and optical flow estimation that focus on local...
The seemingly simple choice of whether to use call variance or call subsumption in a tabled evaluation deeply affects an evaluation’s properties. Most tabling implementations hav...
We present a method to simultaneously estimate 3d body pose and action categories from monocular video sequences. Our approach learns a lowdimensional embedding of the pose manifol...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...
A program’s object model captures the essence of its design. For some programs, no object model was developed during design; for others, an object model exists but may be out-of...
This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundred...