Among the most exciting advances in early vision has been the development of efficient energy minimization algorithms for pixel-labeling tasks such as depth or texture computation....
Richard Szeliski, Ramin Zabih, Daniel Scharstein, ...
The problem of optimal node density maximizing the Neyman-Pearson detection error exponent subject to a constraint on average (per node) energy consumption is analyzed. The spatial...
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several st...
Alexandra Kolla, Konstantin Makarychev, Yury Makar...
This work presents a novel procedure for computing (1) distances between nodes of a weighted, undirected, graph, called the Euclidean Commute Time Distance (ECTD), and (2) a subspa...
We prove that approximating the Max Acyclic Subgraph problem within a factor better than 1/2 is Unique-Games hard. Specifically, for every constant ε > 0 the following holds:...