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ICMCS
2010
IEEE
121views Multimedia» more  ICMCS 2010»
13 years 5 months ago
Estimating cinematographic scene depth in movie shots
In film-making, the distance from the camera to the subject greatly affects the narrative power of a shot. By the alternate use of Long shots, Medium and Close-ups the director i...
Sergio Benini, Luca Canini, Riccardo Leonardi
GRAPHICSINTERFACE
2001
13 years 8 months ago
Accelerated Splatting using a 3D Adjacency Data Structure
We introduce a new acceleration to the standard splatting volume rendering algorithm. Our method achieves full colour (32-bit), depth-sorted and shaded volume rendering significan...
Jeff Orchard, Torsten Möller
WSCG
2004
205views more  WSCG 2004»
13 years 8 months ago
Visualisation System Based on Image Warping and Delaunay Triangulation of the Space
In this article we present a visualisation algorithm based on image warping. A source data for the algorithm is a set of images with colour and depth information rendered for the ...
Przemyslaw Kozankiewicz
CRV
2009
IEEE
217views Robotics» more  CRV 2009»
14 years 2 months ago
Probabilistic 3D Tracking: Rollator Users' Leg Pose from Coronal Images
Understanding the human gait is an important objective towards improving elderly mobility. In turn, gait analyses largely depend on kinematic and dynamic measurements. While the m...
Samantha Ng, Adel H. Fakih, Adam Fourney, Pascal P...
CRV
2006
IEEE
128views Robotics» more  CRV 2006»
14 years 1 months ago
Local Stereo Matching with Segmentation-based Outlier Rejection
We present a new window-based stereo matching algorithm which focuses on robust outlier rejection during aggregation. The main difficulty for window-based methods lies in determi...
Mark Gerrits, Philippe Bekaert