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MM
2006
ACM
157views Multimedia» more  MM 2006»
14 years 1 months ago
Player action recognition in broadcast tennis video with applications to semantic analysis of sports game
Recognition of player actions in broadcast sports video is a challenging task due to low resolution of the players in video frames. In this paper, we present a novel method to rec...
Guangyu Zhu, Changsheng Xu, Qingming Huang, Wen Ga...
ECAI
2008
Springer
13 years 9 months ago
Heuristics for Planning with Action Costs Revisited
We introduce a simple variation of the additive heuristic used in the HSP planner that combines the benefits of the original additive heuristic, namely its mathematical formulation...
Emil Keyder, Hector Geffner
UAI
2008
13 years 9 months ago
Knowledge Combination in Graphical Multiagent Models
A graphical multiagent model (GMM) represents a joint distribution over the behavior of a set of agents. One source of knowledge aboutagents'behaviormaycomefromgametheoretic ...
Quang Duong, Michael P. Wellman, Satinder P. Singh
ICML
2007
IEEE
14 years 8 months ago
Combining online and offline knowledge in UCT
The UCT algorithm learns a value function online using sample-based search. The TD() algorithm can learn a value function offline for the on-policy distribution. We consider three...
Sylvain Gelly, David Silver
ECAI
2004
Springer
14 years 29 days ago
Combining Multiple Answers for Learning Mathematical Structures from Visual Observation
Learning general truths from the observation of simple domains and, further, learning how to use this knowledge are essential capabilities for any intelligent agent to understand ...
Paulo Santos, Derek R. Magee, Anthony G. Cohn, Dav...