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FDG
2009
ACM
14 years 2 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
ATAL
2008
Springer
13 years 9 months ago
Aligning social welfare and agent preferences to alleviate traffic congestion
Multiagent coordination algorithms provide unique insights into the challenging problem of alleviating traffic congestion. What is particularly interesting in this class of proble...
Kagan Tumer, Zachary T. Welch, Adrian K. Agogino
ICCV
2007
IEEE
14 years 9 months ago
Temporal Segmentation of Facial Behavior
Temporal segmentation of facial gestures in spontaneous facial behavior recorded in real-world settings is an important, unsolved, and relatively unexplored problem in facial imag...
Fernando De la Torre, Joan Campoy, Zara Ambadar, J...
BC
2005
101views more  BC 2005»
13 years 7 months ago
A control theory approach to the analysis and synthesis of the experimentally observed motion primitives
Recent experiments on frogs and rats, have led to the hypothesis that sensory-motor systems are organized into a finite number of linearly combinable modules; each module generates...
Francesco Nori, Ruggero Frezza
CVPR
1999
IEEE
14 years 9 months ago
Time-Series Classification Using Mixed-State Dynamic Bayesian Networks
We present a novel mixed-state dynamic Bayesian network (DBN) framework for modeling and classifying timeseries data such as object trajectories. A hidden Markov model (HMM) of di...
Vladimir Pavlovic, Brendan J. Frey, Thomas S. Huan...