Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Abstract We describe a method to approximate a segment of the intersection curve of two implicitly defined surfaces by a rational parametric curve. Starting from an initial soluti...
We present an approach for active segmentation based on integration of several cues. It serves as a framework for generation of object hypotheses of previously unseen objects in n...
Presented in this paper is a method of retrieving higher order statistical functions of the ocean wave surface from sunglint, or solar optical radiation specularly reflected from t...
This paper presents computationally and physically augmented desktop objects - “Things that hover” - that is capable of moving autonomously on desktop, and discusses about tec...