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CGF
2004
106views more  CGF 2004»
13 years 8 months ago
High Quality Hatching
Hatching lines are often used in line illustrations to convey tone and texture of a surface. In this paper we present methods to generate hatching lines from polygonal meshes and ...
Johannes Zander, Tobias Isenberg, Stefan Schlechtw...
TOG
2002
123views more  TOG 2002»
13 years 8 months ago
A user interface for interactive cinematic shadow design
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
Fabio Pellacini, Parag Tole, Donald P. Greenberg
PAMI
2007
196views more  PAMI 2007»
13 years 8 months ago
Bayesian Analysis of Lidar Signals with Multiple Returns
—Time-Correlated Single Photon Counting and Burst Illumination Laser data can be used for range profiling and target classification. In general, the problem is to analyze the res...
Sergio Hernandez-Marin, Andrew M. Wallace, Gavin J...
CVPR
2011
IEEE
13 years 5 months ago
Adequate Reconstruction of Transparent Objects on a Shoestring Budget
Reconstructing transparent objects is a challenging problem. While producing reasonable results for quite complex objects, existing approaches require custom calibration or somewh...
Sai-Kit Yeung, Tai-Pang Wu, Chi-keung Tang, Tony F...
CVPR
2011
IEEE
13 years 7 days ago
Topology-adaptive Multi-view Photometric Stereo
In this paper, we present a novel technique that enables capturing of detailed 3D models from flash photographs integrating shading and silhouette cues. Our main contribution is ...
Yusuke Yoshiyasu