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HAPTICS
2010
IEEE
15 years 9 months ago
Optimization Criteria for Human Trajectory Formation in Dynamic Virtual Environments
Which criteria determine the formation of rest-to-rest arm movements when interacting with virtual mass-damper dynamics? A novel bilevel optimization approach is used to find the ...
Sebastian Albrecht, Carolina Passenberg, Marion So...
CGF
2010
99views more  CGF 2010»
15 years 4 months ago
Understanding Interactive Legends: a Comparative Evaluation with Standard Widgets
Interactive information visualization systems rely on widgets to allow users to interact with the data and modify the representation. We define interactive legends as a class of c...
Nathalie Henry Riche, Bongshin Lee, Catherine Plai...
ACMACE
2009
ACM
15 years 8 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm
ACHI
2008
IEEE
15 years 10 months ago
Enhancing Multi-user Interaction with Multi-touch Tabletop Displays Using Hand Tracking
A rear-projection multi-touch tabletop display was augmented with hand tracking utilizing computer vision techniques. While both touch detection and hand tracking can be independe...
K. C. Dohse, Thomas Dohse, Jeremiah D. Still, Derr...
GECCO
2007
Springer
167views Optimization» more  GECCO 2007»
15 years 10 months ago
Eye-tracking evolutionary algorithm to minimize user fatigue in IEC applied to interactive one-max problem
In this paper, we describe a new algorithm that consists in combining an eye-tracker for minimizing the fatigue of a user during the evaluation process of Interactive Evolutionary...
Denis Pallez, Philippe Collard, Thierry Baccino, L...