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EDUTAINMENT
2007
Springer
15 years 10 months ago
Interactive Composition of 3D Faces for Virtual Characters
As many 3D on-line games appear, there is an increased need for simple and efficient techniques to create many new faces. This paper presents a new algorithm to composite 3D faces ...
Haeyoung Lee, Sungyeol Lee
GECCO
2007
Springer
190views Optimization» more  GECCO 2007»
15 years 10 months ago
Interactive evolutionary multi-objective optimization and decision-making using reference direction method
In this paper, we borrow the concept of reference direction approach from the multi-criterion decision-making literature and combine it with an EMO procedure to develop an algorit...
Kalyanmoy Deb, Abhishek Kumar
ACII
2005
Springer
15 years 10 months ago
A User-Centered Approach to Affective Interaction
Abstract. We have built eMoto, a mobile service for sending and receiving affective messages, with the explicit aim of addressing the inner experience of emotions. eMoto is a desig...
Petra Sundström, Anna Ståhl, Kristina H...
INTETAIN
2005
Springer
15 years 10 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
KES
2005
Springer
15 years 10 months ago
gProt: Annotating Protein Interactions Using Google and Gene Ontology
With the increasing amount of biomedical literature, there is a need for automatic extraction of information to support biomedical researchers. Due to incomplete biomedical informa...
Rune Sætre, Amund Tveit, Martin Thorsen Rana...