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NETGAMES
2004
ACM
15 years 9 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
135
Voted
EDBT
2000
ACM
15 years 7 months ago
Performance and Availability Assessment for the Configuration of Distributed Workflow Management Systems
Workflow management systems (WFMSs) that are geared for the orchestration of enterprise-wide or even "virtual-enterprise"-style business processes across multiple organi...
Michael Gillmann, Jeanine Weißenfels, Gerhar...
CASES
2006
ACM
15 years 9 months ago
Modeling heterogeneous SoCs with SystemC: a digital/MEMS case study
Designers of SoCs with non-digital components, such as analog or MEMS devices, can currently use high-level system design languages, such as SystemC, to model only the digital par...
Ankush Varma, Muhammad Yaqub Afridi, Akin Akturk, ...
122
Voted
INFOCOM
2006
IEEE
15 years 9 months ago
A Statistical Framework for Intrusion Detection in Ad Hoc Networks
— We focus on detecting intrusions in ad hoc networks using the misuse detection technique. We allow for detection modules that periodically fail to detect attacks and also gener...
Dhanant Subhadrabandhu, Saswati Sarkar, Farooq Anj...
148
Voted
ICML
2010
IEEE
15 years 4 months ago
Detecting Large-Scale System Problems by Mining Console Logs
Surprisingly, console logs rarely help operators detect problems in large-scale datacenter services, for they often consist of the voluminous intermixing of messages from many sof...
Wei Xu, Ling Huang, Armando Fox, David Patterson, ...