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DIGRA
2005
Springer
14 years 1 months ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Federico Peinado, Pedro Pablo Gómez-Mart&ia...
NGC
2006
Springer
102views Communications» more  NGC 2006»
13 years 7 months ago
Evaluation of Automatic Generation of Basic Stories
Abstract This paper presents an application that automatically generates basic stories: short texts that only narrate the main events of the plot. The system operates with a repres...
Federico Peinado, Pablo Gervás
NORDICHI
2004
ACM
14 years 29 days ago
Designing a collaborative virtual environment for introducing pupils to complex subject matter
Mission Queen Maud Land (MQML) is a collaborative virtual environment that was developed to explore new ways to stimulate secondary school pupils to collaborate in grasping comple...
Ragnhild Halvorsrud, Simen Hagen
RIAO
2004
13 years 9 months ago
Combining Positive and Negative Query Feedback in Passage Retrieval
Information Retrieval Systems aim at retrieving relevant documents according to the information needs which users express. Most Information Retrieval Systems focus on passage retr...
Taoufiq Dkaki, Josiane Mothe
ICIDS
2010
Springer
13 years 6 months ago
Crowd-Sourced AI Authoring with ENIGMA
Abstract. ENIGMA is an experimental platform for collaborative authoring of the behaviour of autonomous virtual characters in interactive narrative applications. The main objective...
Michael Kriegel, Ruth Aylett