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EVOW
2011
Springer
13 years 1 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
ATAL
2011
Springer
12 years 10 months ago
AgentC: agent-based system for securing maritime transit
Recent rise in maritime piracy prompts the search for novel techniques for addressing the problem. We therefore developed AgentC, a prototype system that demonstrates how agent-ba...
Michal Jakob, Ondrej Vanek, Branislav Bosansk&yacu...
ACL
2012
12 years 12 days ago
Collective Generation of Natural Image Descriptions
We present a holistic data-driven approach to image description generation, exploiting the vast amount of (noisy) parallel image data and associated natural language descriptions ...
Polina Kuznetsova, Vicente Ordonez, Alexander C. B...
ISORC
2000
IEEE
14 years 2 months ago
Architecture, Design Methodology, and Component-Based Tools for a Real-Time Inspection System
We describe a real-time, component-based system for an inspection application. We chose the inspection application and the accompanying task (or scenario) so that we might fully e...
John Albert Horst
MOBICOM
2012
ACM
12 years 13 days ago
Locating in fingerprint space: wireless indoor localization with little human intervention
Indoor localization is of great importance for a range of pervasive applications, attracting many research efforts in the past decades. Most radio-based solutions require a proce...
Zheng Yang, Chenshu Wu, Yunhao Liu