In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties. The first prototy...
The work presented in this paper is intended to test crucial system services against stack overflow vulnerabilities. The focus of the test is the user-accessible variables, that i...
An important question that must be addressed in a coherent computing curriculum is which programming environments to use across the curriculum. For Java, currently the most widely...
We describe the query and data processing language QUOGGLES which is particularly designed for the application on graphs. It uses a pipeline-like technique known from command line ...
Delivering linguistic resources and easy-to-use methods to a broad public in the humanities is a challenging task. On the one hand users rightly demand easy to use interfaces but ...