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FDG
2009
ACM
14 years 2 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
CMC
1998
Springer
13 years 12 months ago
The IntelliMedia WorkBench - An Environment for Building Multimodal Systems
Abstract. Intelligent MultiMedia (IntelliMedia) focuses on the computer processing and understanding of signal and symbol input from at least speech, text and visual images in term...
Tom Brøndsted, Paul Dalsgaard, Lars Bo Lars...
GIS
2004
ACM
14 years 8 months ago
Object-relational management of complex geographical objects
Modern database applications including computer-aided design, multimedia information systems, medical imaging, molecular biology, or geographical information systems impose new re...
Hans-Peter Kriegel, Peter Kunath, Martin Pfeifle, ...
ETT
2002
89views Education» more  ETT 2002»
13 years 7 months ago
Delay analysis of a probabilistic priority discipline
In computer networks, the Strict Priority (SP) discipline is perhaps the most common and simplest method to schedule packets from different classes of applications, each with diver...
Yuming Jiang, Chen-Khong Tham, Chi Chung Ko
CGF
2006
145views more  CGF 2006»
13 years 7 months ago
Classification of Illumination Methods for Mixed Reality
A mixed reality (MR) represents an environment composed both by real and virtual objects. MR applications are used more and more, for instance in surgery, architecture, cultural h...
Katrien Jacobs, Céline Loscos