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» Commonality and Variability in Software Engineering
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126
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WMCSA
2002
IEEE
15 years 7 months ago
The Location Stack: A Layered Model for Location in Ubiquitous Computing
Based on five design principles extracted from a survey of location systems, we present the Location Stack, a layered software engineering model for location in ubiquitous comput...
Jeffrey Hightower, Barry Brumitt, Gaetano Borriell...
ECOOP
2010
Springer
15 years 7 months ago
Automatically Extracting Class Diagrams from Spreadsheets
Abstract. The use of spreadsheets to capture information is widespread in industry. Spreadsheets can thus be a wealthy source of domain information. We propose to automatically ext...
Felienne Hermans, Martin Pinzger, Arie van Deursen
AIIDE
2008
15 years 5 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
167
Voted
MKWI
2008
171views Business» more  MKWI 2008»
15 years 4 months ago
Model-Driven Process Development Incorporating Human Tasks in Service-Oriented Grid Environments
: Grid computing infrastructures and service-oriented architectures commonly rely on web services as their implementation technology. This technology allows complex workflows to be...
Julian Reichwald, Tim Dörnemann, Thomas Barth...
ATAL
2009
Springer
15 years 3 months ago
Towards a Logical Model of Social Agreement for Agent Societies
Multi-agent systems (MASs), comprised of autonomous entities with the aim to cooperate to reach a common goal, may be viewed as computational models of distributed complex systems ...
Emiliano Lorini, Mario Verdicchio