The suggestion that the body surface might be used as an additional means of presenting information to human-machine operators has been around in the literature for nearly 50 year...
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
They appeared in our life only few years ago and now they are everywhere: computers have become ubiquitous and, almost, irreplaceable. Classical ways of creating, managing and exch...
In this paper, we introduce a prototype system designed to support mobile group socializing that has been appropriated for everyday use by 150 users over 18 months. The system sup...
E-Science has the potential to transform school science by enabling learners, teachers and research scientists to engage together in authentic scientific enquiry, collaboration an...