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ICC
2008
IEEE
118views Communications» more  ICC 2008»
14 years 4 months ago
Optimal Quality-of-Experience Design for a P2P Multi-Source Video Streaming
—We consider the design of a P2P network for the distribution of real-time video streams through the Internet. We follow a multi-source approach where the stream is decomposed in...
Ana Paula Couto da Silva, Pablo Rodríguez-B...
MOBICOM
2006
ACM
14 years 3 months ago
Using packet probes for available bandwidth estimation: a wireless testbed experience
Evaluating available bandwidth estimation methods requires a malleable MAC protocol implementation, precise MAC layer packet timing measurements, and the ability to create control...
Mesut Ali Ergin, Marco Gruteser
HUC
2004
Springer
14 years 3 months ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
HICSS
2002
IEEE
134views Biometrics» more  HICSS 2002»
14 years 2 months ago
Sense of Virtual Community-Maintaining the Experience of Belonging
E-commerce strategists advise companies to create virtual communities for their customers. But what is involved in establishing and maintaining virtual communities? This paper add...
Anita L. Blanchard, M. Lynne Markus
MOMM
2009
ACM
162views Communications» more  MOMM 2009»
14 years 2 months ago
Towards an interactive multimedia experience for club music and dance
In this paper, we describe completed and ongoing work towards an interactive multimedia system that will appeal to today’s youth culture identified as most likely to adopt such ...
Dennis Majoe, Irena Kulka, Jan Schacher