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ACMACE
2005
ACM
14 years 3 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
SAC
2005
ACM
14 years 3 months ago
Reflective middleware for wireless sensor networks
Wireless Sensor Networks (WSNs) are distributed systems whose main goal is to collect and deliver data to applications. This paper proposes a reflective, service-oriented middlewa...
Flávia Coimbra Delicato, Paulo F. Pires, Lu...
WS
2005
ACM
14 years 3 months ago
Modeling epidemic spreading in mobile environments
The growing popularity of mobile networks makes them increasingly attractive to virus writers, and malicious code targeting mobile devices has already begun to appear. Unfortunate...
James W. Mickens, Brian D. Noble
ASIACRYPT
2005
Springer
14 years 3 months ago
Parallel Multi-party Computation from Linear Multi-secret Sharing Schemes
Abstract. As an extension of multi-party computation (MPC), we propose the concept of secure parallel multi-party computation which is to securely compute multi-functions against a...
Zhifang Zhang, Mulan Liu, Liangliang Xiao
CCS
2005
ACM
14 years 3 months ago
Exploiting open functionality in SMS-capable cellular networks
Cellular networks are a critical component of the economic and social infrastructures in which we live. In addition to voice services, these networks deliver alphanumeric text mes...
William Enck, Patrick Traynor, Patrick McDaniel, T...