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CSCW
2008
ACM
13 years 9 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
AIED
2005
Springer
14 years 1 months ago
Cross-Cultural Evaluation of Politeness in Tactics for Pedagogical Agents
Politeness may play a role in tutorial interaction, including promoting learner motivation and avoiding negative affect. Politeness theory can account for this as a means of mitiga...
W. Lewis Johnson, Richard E. Mayer, Elisabeth Andr...
ICC
2007
IEEE
14 years 2 months ago
Petrifying Worm Cultures: Scalable Detection and Immunization in Untrusted Environments
— We present and evaluate the design of a new and comprehensive solution for automated worm detection and immunization. The system engages a peer-to-peer network of untrusted mac...
Joel O. Sandin, Bilal Khan
JECR
2002
133views more  JECR 2002»
13 years 7 months ago
A Cross-Cultural Study on the Value Structure of Mobile Internet Usage: Comparison Between Korea and Japan
As the mobile Internet has been used explosively worldwide, the effects of cultural factors on mobile Internet have been an interesting issue. The objectives of this study are to ...
Yeonsoo Lee, Jinwoo Kim, Inseong Lee, Hoyoung Kim
CANDC
2005
ACM
13 years 9 months ago
Distances and diversity: sources for social creativity
The power of the unaided, individual mind is highly overrated: The Renaissance scholar no longer exists. Although creative individuals are often thought of as working in isolation...
Gerhard Fischer