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ESA
2005
Springer
140views Algorithms» more  ESA 2005»
14 years 3 months ago
Bucket Game with Applications to Set Multicover and Dynamic Page Migration
We present a simple two-person Bucket Game, based on throwing balls into buckets, and we discuss possible players’ strategies. We use these strategies to create an approximation ...
Marcin Bienkowski, Jaroslaw Byrka
TCS
2002
13 years 9 months ago
Arrays, numeration systems and Frankenstein games
We de ne an in nite array A of nonnegative integers based on a linear recurrence, whose second row provides basis elements of an exotic ternary numeration system. Using the numerat...
Aviezri S. Fraenkel
MSS
2010
IEEE
97views Hardware» more  MSS 2010»
13 years 8 months ago
Network formation under mutual consent and costly communication
We consider four different game-theoretic approaches to describe the formation of social networks under mutual consent and costly communication. First, we consider Jackson-Wolins...
Robert P. Gilles, Sudipta Sarangi
ATAL
2004
Springer
14 years 3 months ago
Reasoning about Rationality and Beliefs
In order to succeed, agents playing games must reason about the mechanics of the game, the strategies of other agents, other agents’ reasoning about their strategies, and the ra...
Ya'akov Gal, Avi Pfeffer
ATAL
2010
Springer
13 years 11 months ago
Using counterfactual regret minimization to create competitive multiplayer poker agents
Games are used to evaluate and advance Multiagent and Artificial Intelligence techniques. Most of these games are deterministic with perfect information (e.g. Chess and Checkers)....
Nicholas Abou Risk, Duane Szafron