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FSTTCS
2006
Springer
14 years 7 days ago
Almost Optimal Strategies in One Clock Priced Timed Games
We consider timed games extended with cost information, and prove computability of the optimal cost and of -optimal memoryless strategies in timed games with one clock. In contrast...
Patricia Bouyer, Kim Guldstrand Larsen, Nicolas Ma...
GLOBECOM
2008
IEEE
14 years 3 months ago
Foresighted Resource Reciprocation Strategies in P2P Networks
—We consider peer-to-peer (P2P) networks, where multiple peers are interested in sharing content. While sharing resources, autonomous and self-interested peers need to make decis...
Hyunggon Park, Mihaela van der Schaar
DIGRA
2003
Springer
14 years 1 months ago
Encounters with consumption during computer-mediated play: the development of digital games as marketing communication media
This paper explores the use of digital games for marketing communications using two theoretical perspectives. Firstly, the external contexts in which video game play takes place a...
Mike Molesworth
COMSIS
2004
80views more  COMSIS 2004»
13 years 8 months ago
The End of Software Engineering and the Start of Economic-Cooperative Gaming
"Software engineering" was introduced as a model for the field of software development in 1968. This paper reconsiders that model in the light of four decades of experie...
Alistair Cockburn
ICC
2007
IEEE
158views Communications» more  ICC 2007»
14 years 2 months ago
Cooperative Game Theory for Distributed Spectrum Sharing
— There is a need for new spectrum access protocols that are opportunistic, flexible and efficient, yet fair. Game theory provides a framework for analyzing spectrum access, a ...
Juan E. Suris, Luiz A. DaSilva, Zhu Han, Allen B. ...