This paper proposes an approach to automatically adapt game AI to the environment of the game (i.e., the socalled map). In the approach, a particular map is first analysed for sp...
Laurens van der Blom, Sander Bakkes, Pieter Spronc...
– Anonymous communication systems built on P2P infrastructures using anonymity forwarders are frequently affected by the churn problem, i.e. frequent joins and leaves of nodes. T...
The problem of heterogeneous case representation poses a major obstacle to realising real-life multi-case-base reasoning (MCBR) systems. The knowledge overhead in developing and ma...
Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing f...