— In this paper, we propose a game theoretic approach to tackle the problem of the distributed formation of the hierarchical network architecture that connects the nodes in the u...
—This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to imp...
The domination game played on a graph G consists of two players, Dominator and Staller who alternate taking turns choosing a vertex from G such that whenever a vertex is chosen by...
A game theoretic framework is developed in this paper to facilitate inter-cell interference management through cognitive sensing distributively performed by mobile stations (MSs)....
Yingda Chen, Koon Hoo Teo, Shalinee Kishore, Jinyu...
The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Reorithms such as HTN or GOAP p...