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WINE
2007
Springer
128views Economy» more  WINE 2007»
14 years 4 months ago
Total Latency in Singleton Congestion Games
Abstract. In this work, we consider singleton congestion games as a special class of (weighted) congestion games where each players' strategy consists only of a single resourc...
Martin Gairing, Florian Schoppmann
CORR
2010
Springer
115views Education» more  CORR 2010»
13 years 10 months ago
The complexity of solving reachability games using value and strategy iteration
Concurrent reachability games is a class of games heavily studied by the computer science community, in particular by the formal methods community. Two standard algorithms for app...
Kristoffer Arnsfelt Hansen, Rasmus Ibsen-Jensen, P...
ATAL
2008
Springer
13 years 12 months ago
Selecting strategies using empirical game models: an experimental analysis of meta-strategies
In many complex multi-agent domains it is impractical to compute exact analytic solutions. An alternate means of analysis applies computational tools to derive and analyze empiric...
Christopher Kiekintveld, Michael P. Wellman
CATE
2004
180views Education» more  CATE 2004»
13 years 11 months ago
Decision Training using Agent-based Business Strategy Games
Emerging technologies, such as intelligent agents, avatars, and distributed environments offer new opportunities for the improvement of business games used for training decision m...
Mike Dobson, Vadim Kyrylov, Tetyana Kyrylova
GLOBECOM
2009
IEEE
14 years 4 months ago
Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach
—With the evolution of mobile devices and networks, and the growing trend of mobile Internet access, rich, multi-player gaming using mobile devices, similar to PC-based Internet ...
Shaoxuan Wang, Sujit Dey