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IJCAI
2003
13 years 11 months ago
Approximating Game-Theoretic Optimal Strategies for Full-scale Poker
The computation of the first complete approximations of game-theoretic optimal strategies for fullscale poker is addressed. Several abstraction techniques are combined to represe...
Darse Billings, Neil Burch, Aaron Davidson, Robert...
KI
2008
Springer
13 years 10 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
AAAI
2008
14 years 7 days ago
An Integrated Agent for Playing Real-Time Strategy Games
We present a real-time strategy (RTS) game AI agent that integrates multiple specialist components to play a complete game. Based on an analysis of how skilled human players conce...
Josh McCoy, Michael Mateas
SODA
2010
ACM
232views Algorithms» more  SODA 2010»
14 years 7 months ago
On the Optimality of Spiral Search
Searching for a point in the plane is a well-known search game problem introduced in the early eigthies. The best known search strategy is given by a spiral and achieves a competi...
Elmar Langetepe
NETGAMES
2005
ACM
14 years 3 months ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...