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DIGRA
2003
Springer
14 years 3 months ago
Power and control of games: children as the actors of game cultures
The primary aim of this paper is to look into the game related practices and significances of games. This perspective is applied to examining the pleasures derived from different ...
Laura Ermi, Frans Mäyrä
CORR
2008
Springer
131views Education» more  CORR 2008»
13 years 10 months ago
Jamming in Fixed-Rate Wireless Systems with Power Constraints - Part I: Fast Fading Channels
This is the first part of a two-part paper that studies the problem of jamming in a fixed-rate transmission system with fading, under the general assumption that the jammer has no...
George T. Amariucai, Shuangqing Wei
CIG
2005
IEEE
14 years 3 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
FORMATS
2005
Springer
14 years 3 months ago
Average Reward Timed Games
We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
B. Thomas Adler, Luca de Alfaro, Marco Faella
AIIDE
2008
14 years 7 days ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...