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ATAL
2010
Springer
13 years 11 months ago
Strategy generation in multi-agent imperfect-information pursuit games
We describe a formalism and algorithms for game-tree search in partially-observable Euclidean space, and implementation and tests in a scenario where a multi-agent team, called tr...
Eric Raboin, Dana S. Nau, Ugur Kuter, Satyandra K....
CORR
2010
Springer
42views Education» more  CORR 2010»
13 years 10 months ago
Local Strategy Improvement for Parity Game Solving
Oliver Friedmann, Martin Lange
CORR
2010
Springer
74views Education» more  CORR 2010»
13 years 10 months ago
Formats of Winning Strategies for Six Types of Pushdown Games
ndence fails. In the conclusion we address the question of an abstract criterion that explains the results.
Wladimir Fridman
SIAMCO
2002
90views more  SIAMCO 2002»
13 years 9 months ago
Continuous-Time Dynkin Games with Mixed Strategies
Nizar Touzi, Nicolas Vieille