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ATAL
2008
Springer
14 years 11 hour ago
Designing human-computer multi-agent collaboration in productive multi-player games
This research explores productive multi-player games as a platform for human-computer agent collaboration. A multiagent perspective is taken to examine the principles of both game...
Wenn-Chieh Tsai, Yuan-Hsiang Lee, Tsung-Hsiang Cha...
MANSCI
2007
107views more  MANSCI 2007»
13 years 10 months ago
Biform Games
Both noncooperative and cooperative game theory have been applied to business strategy. We propose a hybrid noncooperative-cooperative game model, which we call a biform game. Thi...
Adam Brandenburger, Harborne Stuart
SIGECOM
2006
ACM
142views ECommerce» more  SIGECOM 2006»
14 years 4 months ago
Computing the optimal strategy to commit to
In multiagent systems, strategic settings are often analyzed under the assumption that the players choose their strategies simultaneously. However, this model is not always realis...
Vincent Conitzer, Tuomas Sandholm
ATAL
2010
Springer
13 years 11 months ago
Strategic planning for probabilistic games with incomplete information
Alternating-time Temporal Logic (ATL) [1] is used to reason about strategic abilities of agents. Aiming at strategies that can realistically be implemented in software, many varia...
Henning Schnoor
IPPS
2007
IEEE
14 years 4 months ago
High-Performance Multi-Rail Support with the NEWMADELEINE Communication Library
This paper focuses on message transfers across multiple heterogeneous high-performance networks in the NEWMADELEINE Communication Library. NEWMADELEINE features a modular design t...
Olivier Aumage, Elisabeth Brunet, Guillaume Mercie...