Sciweavers

3274 search results - page 99 / 655
» Communication strategies in games
Sort
View
STOC
2004
ACM
104views Algorithms» more  STOC 2004»
14 years 10 months ago
Network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Éva Tardos
NETGAMES
2005
ACM
14 years 3 months ago
On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Mark Claypool
CSCW
2008
ACM
13 years 12 months ago
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Xiang Cao, Michael Massimi, Ravin Balakrishnan
ICC
2009
IEEE
111views Communications» more  ICC 2009»
13 years 7 months ago
On the Capacity of Bidirectional Broadcast Channels under Channel Uncertainty
We consider the broadcast phase of a spectrally efficient two-phase decode-and-forward protocol which is used by a relay node to establish a bidirectional communication between two...
Rafael F. Wyrembelski, Igor Bjelakovic, Tobias J. ...
GLOBECOM
2009
IEEE
14 years 1 months ago
Evolutionary Games for Hybrid Additive White Gaussian Noise Multiple Access Control
Abstract-- In this paper, we propose an evolutionary gametheoretic framework for hybrid additive white Gaussian noise multiple access channels. We consider a communication system c...
Quanyan Zhu, Hamidou Tembine, Tamer Basar