Sciweavers

11580 search results - page 2265 / 2316
» Communication vs. Computation
Sort
View
NETGAMES
2003
ACM
14 years 2 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
SENSYS
2003
ACM
14 years 2 months ago
GEM: graph eMbedding for routing and data-centric storage in sensor networks without geographic information
The widespread deployment of sensor networks is on the horizon. One of the main challenges in sensor networks is to process and aggregate data in the network rather than wasting e...
James Newsome, Dawn Xiaodong Song
SENSYS
2003
ACM
14 years 2 months ago
Bandwidth management in wireless sensor networks
Wireless sensor networks are often used in monitoring and control applications, where software running on generalpurpose computers “pull” information from remote sensors and ...
Bret Hull, Kyle Jamieson, Hari Balakrishnan
SIGECOM
2003
ACM
174views ECommerce» more  SIGECOM 2003»
14 years 2 months ago
Collaboration software to reduce inventory and increase response
Some recent trends in business and manufacturing hold the promise of greater profits, yet, due to profit-robbing inventory increases, this promise has not been fully realized. [9]...
Indu Bingham, Barbara Hoefle, Kim Phan, Jim Sizemo...
SIGMETRICS
2003
ACM
115views Hardware» more  SIGMETRICS 2003»
14 years 2 months ago
Measuring the effects of internet path faults on reactive routing
Empirical evidence suggests that reactive routing systems improve resilience to Internet path failures. They detect and route around faulty paths based on measurements of path per...
Nick Feamster, David G. Andersen, Hari Balakrishna...
« Prev « First page 2265 / 2316 Last » Next »