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DIGRA
2005
Springer
14 years 2 months ago
Build It to Understand It: Ludology Meets Narratology in Game Design Space
Building experimental games offers an alternative methodology for researching and understanding games, beyond what can be understood by playing and studying existing games alone. ...
Michael Mateas, Andrew Stern
ICPR
2002
IEEE
14 years 10 months ago
A Computationally Efficient Approach to Indoor/Outdoor Scene Classification
Prior research in scene classification has shown that high-level information can be inferred from low-level image features. Classification rates of roughly 90% have been reported ...
Navid Serrano, Andreas E. Savakis, Jiebo Luo
ECCV
2010
Springer
13 years 10 months ago
Towards Computational Models of Visual Aesthetic Appeal of Consumer Videos
In this paper, we tackle the problem of characterizing the aesthetic appeal of consumer videos and automatically classifying them into high or low aesthetic appeal. First, we condu...
CHI
2008
ACM
14 years 9 months ago
Evaluating tactile feedback and direct vs. indirect stylus input in pointing and crossing selection tasks
We present a pair of experiments that explore the effects of tactile-feedback and direct vs. indirect pen input on pointing and crossing selection tasks. While previous work has d...
Clifton Forlines, Ravin Balakrishnan
CVPR
2009
IEEE
15 years 4 months ago
What's It Going to Cost You?: Predicting Effort vs. Informativeness for Multi-Label Image Annotations
Active learning strategies can be useful when manual labeling effort is scarce, as they select the most informative examples to be annotated first. However, for visual category ...
Sudheendra Vijayanarasimhan (University of Texas a...