Building experimental games offers an alternative methodology for researching and understanding games, beyond what can be understood by playing and studying existing games alone. ...
Prior research in scene classification has shown that high-level information can be inferred from low-level image features. Classification rates of roughly 90% have been reported ...
In this paper, we tackle the problem of characterizing the aesthetic appeal of consumer videos and automatically classifying them into high or low aesthetic appeal. First, we condu...
We present a pair of experiments that explore the effects of tactile-feedback and direct vs. indirect pen input on pointing and crossing selection tasks. While previous work has d...
Active learning strategies can be useful when manual labeling
effort is scarce, as they select the most informative
examples to be annotated first. However, for visual category
...
Sudheendra Vijayanarasimhan (University of Texas a...