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116
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CSCW
2011
ACM
14 years 10 months ago
Sociable killers: understanding social relationships in an online first-person shooter game
Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...
174
Voted
CSCW
2011
ACM
14 years 10 months ago
Faceted identity, faceted lives: social and technical issues with being yourself online
This paper explores key issues people experience managing personal boundaries within and across social technologies. We look in particular at email and online social networks. We ...
Shelly Farnham, Elizabeth F. Churchill
ICONFERENCE
2011
14 years 10 months ago
Infrastructures to imagine: the Mexican internet industry
The Internet provides a technical platform that can be used by start-ups in every country to launch innovative products for world markets. Yet, most of the successful Internet pro...
Ruy Cervantes
198
Voted
PPNA
2011
14 years 10 months ago
LiquidStream - network dependent dynamic P2P live streaming
A successful P2P live streaming system must achieve high uploading bandwidth utilization, fast stream distribution, fair aggregate bandwidth distribution among participating nodes,...
Nikolaos Efthymiopoulos, Athanasios Christakidis, ...
160
Voted
TMC
2011
164views more  TMC 2011»
14 years 10 months ago
Security Games for Vehicular Networks
—Vehicular networks (VANETs) can be used to improve transportation security, reliability, and management. This paper investigates security aspects of VANETs within a game-theoret...
Tansu Alpcan, Sonja Buchegger
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