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MMS
2010
13 years 5 months ago
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design
In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance ad hoc wifi platform. The testers of this game came up with innovati...
Annie Gentes, Aude Guyot-Mbodji, Isabelle M. Demeu...
PAMI
2010
417views more  PAMI 2010»
13 years 5 months ago
Auto-Context and Its Application to High-Level Vision Tasks and 3D Brain Image Segmentation
The notion of using context information for solving high-level vision and medical image segmentation problems has been increasingly realized in the field. However, how to learn a...
Zhuowen Tu, Xiang Bai
SAGT
2010
Springer
164views Game Theory» more  SAGT 2010»
13 years 5 months ago
On Nash-Equilibria of Approximation-Stable Games
Abstract. One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how players will play. However, if the game has multiple equilibria that are f...
Pranjal Awasthi, Maria-Florina Balcan, Avrim Blum,...
SODA
2010
ACM
185views Algorithms» more  SODA 2010»
13 years 5 months ago
Solving MAX-r-SAT Above a Tight Lower Bound
We present an exact algorithm that decides, for every fixed r ≥ 2 in time O(m) + 2O(k2 ) whether a given multiset of m clauses of size r admits a truth assignment that satisfi...
Noga Alon, Gregory Gutin, Eun Jung Kim, Stefan Sze...
TPDS
2010
104views more  TPDS 2010»
13 years 5 months ago
From an Asynchronous Intermittent Rotating Star to an Eventual Leader
—Considering an asynchronous system made up of n processes and where up to t of them can crash, finding the weakest assumption that such a system has to satisfy for a common lea...
Antonio Fernández Anta, Michel Raynal