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AAAI
2000
13 years 9 months ago
The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
The game of Hex is a two-player game with simple rules, a deep underlying mathematical beauty, and a strategic complexity comparable to that of Chess and Go. The massive game-tree...
Vadim V. Anshelevich
TWC
2010
13 years 2 months ago
On the Efficacy of Frequency Hopping in Coping with Jamming Attacks in 802.11 Networks
Abstract--Frequency hopping (FH) has been the most popularly considered approach for alleviating the effects of jamming attacks. We re-examine, the efficacy of FH based on both exp...
Konstantinos Pelechrinis, Christos Koufogiannakis,...
CEC
2005
IEEE
14 years 1 months ago
Theoretical comparisons of search dynamics of genetic algorithms and evolution strategies
Genetic algorithms (GAs) and evolution strategies (ESs) are two widely used evolutionary algorithms. The main differences between GAs and ESs lie in their representations and varia...
Tatsuya Okabe, Yaochu Jin, Bernhard Sendhoff
ATAL
2010
Springer
13 years 8 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
ICCV
2011
IEEE
12 years 7 months ago
Real-time Indoor Scene Understanding using Bayesian Filtering with Motion Cues
We present a method whereby an embodied agent using visual perception can efficiently create a model of a local indoor environment from its experience of moving within it. Our me...
Grace Tsai, Changhai Xu, Jingen Liu, Benjamin Kuip...