Sciweavers

392 search results - page 74 / 79
» Comparative Study of Interactive Systems in a Museum
Sort
View
FDG
2009
ACM
14 years 2 months ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
BMCBI
2010
105views more  BMCBI 2010»
13 years 7 months ago
A knowledge-guided strategy for improving the accuracy of scoring functions in binding affinity prediction
Background: Current scoring functions are not very successful in protein-ligand binding affinity prediction albeit their popularity in structure-based drug designs. Here, we propo...
Tiejun Cheng, Zhihai Liu, Renxiao Wang
IPM
2007
129views more  IPM 2007»
13 years 7 months ago
Examining the effectiveness of real-time query expansion
Interactive query expansion (IQE) (c.f. Efthimiadis, 1996) is a potentially useful technique to help searchers formulate improved query statements, and ultimately retrieve better ...
Ryen W. White, Gary Marchionini
SAC
2002
ACM
13 years 7 months ago
A mobility and traffic generation framework for modeling and simulating ad hoc communication networks
We present a generic mobility and traffic generation framework that can be incorporated into a tool for modeling and simulating large scale ad hoc networks. Three components of thi...
Christopher L. Barrett, Madhav V. Marathe, James P...
CHI
2011
ACM
12 years 11 months ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller