This paper describes an authoring language for specifying communicative behavior and interaction of agents in virtual worlds. We focus on the popular three-dimensional (3D) multi-...
Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishi...
Nowadays a placement problem often involves multi-million objects and excessive fixed blockages. We present a new global placement algorithm that scales well to the modern large-s...
Processing a video stream to segment foreground objects from the background is a critical first step in many computer vision applications. Background subtraction (BGS) is a common...
In the last decade, a great many code clone detection tools have been proposed. Such a large number of tools calls for a quantitative comparison, and there have been several attem...
1 This paper presents a transient faults sensitivity evaluation for Quasi Delay Insensitive (QDI) asynchronous circuits. Because of their specific architecture, asynchronous circui...