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ISVC
2005
Springer
14 years 1 months ago
Direct Point Rendering on GPU
In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs). Almost all the algorithms in...
Hiroaki Kawata, Takashi Kanai
ICCV
2007
IEEE
14 years 9 months ago
Efficient Multi-View Reconstruction of Large-Scale Scenes using Interest Points, Delaunay Triangulation and Graph Cuts
We present a novel method to reconstruct the 3D shape of a scene from several calibrated images. Our motivation is that most existing multi-view stereovision approaches require so...
Patrick Labatut, Jean-Philippe Pons, Renaud Kerive...
CVPR
2010
IEEE
13 years 10 months ago
Robust Piecewise-Planar 3D Reconstruction and Completion from Large-Scale Unstructured Point Data
In this paper, we present a novel method, the first to date to our knowledge, which is capable of directly and automatically producing a concise and idealized 3D representation f...
Anne-Laure Chauve, Patrick Labatut, Jean-Philippe ...
CVPR
2004
IEEE
14 years 9 months ago
Reconstructing Open Surfaces from Unorganized Data Points
In this paper a method for fitting open surfaces to an unorganized set of data points is presented using a level set representation of the surface. This is done by tracking a curv...
Jan Erik Solem, Anders Heyden
ICASSP
2007
IEEE
14 years 2 months ago
Real Time 3D Avatar Transmission using Cylinder Mapping
In this paper, we propose a client-sever system, which accomplishes acquisition, transmission and reconstruction of the 3D shape at a remote location in real time. The server cons...
Shin-ichiro Takahashi, Masaaki Ikehara, Ishtiaq Ra...