Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
Abstract. In this paper, we review methods used for macroscopic modeling and analyzing collective behavior of swarm robotic systems. Although the behavior of an individual robot in...
We propose a novel type of decomposition for polygonal shapes. It is thought that, for the task of object recognition, the human visual system uses a part-based representation. De...
Motivated by realistic sensor network scenarios that have mis-informed nodes and variable network topologies, we propose a fundamentally different approach to routing that combine...
Christopher L. Barrett, Stephan Eidenbenz, Lukas K...
The paper presents a theory for modeling flow in anisotropic, viscous rock. This theory has originally been developed for the simulation of large deformation processes including t...