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GI
2004
Springer
14 years 2 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
IJCV
2000
133views more  IJCV 2000»
13 years 8 months ago
Heteroscedastic Regression in Computer Vision: Problems with Bilinear Constraint
We present an algorithm to estimate the parameters of a linear model in the presence of heteroscedastic noise, i.e., each data point having a different covariance matrix. The algor...
Yoram Leedan, Peter Meer
ICDE
2011
IEEE
269views Database» more  ICDE 2011»
13 years 16 days ago
Hyracks: A flexible and extensible foundation for data-intensive computing
Abstract—Hyracks is a new partitioned-parallel software platform designed to run data-intensive computations on large shared-nothing clusters of computers. Hyracks allows users t...
Vinayak R. Borkar, Michael J. Carey, Raman Grover,...
GRAPHICSINTERFACE
2008
13 years 10 months ago
Lightweight task/application performance using single versus multiple monitors: a comparative study
It is becoming increasingly common to see computers with two or even three monitors being used today. People seem to like having more display space available, and intuition tells ...
Youn ah Kang, John T. Stasko
HICSS
2007
IEEE
109views Biometrics» more  HICSS 2007»
14 years 3 months ago
Towards Reliable Computation of Large-Scale Market-Based Optimal Power Flow
The deregulated electricity market calls for robust OPF tools that can provide (a) deterministic convergence, (b) accurate computation of a variety of nodal prices, (c) support of...
Hongye Wang, Robert J. Thomas