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SIGCSE
2008
ACM
113views Education» more  SIGCSE 2008»
13 years 9 months ago
Multidisciplinary students and instructors: a second-year games course
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...
SIGCSE
2009
ACM
139views Education» more  SIGCSE 2009»
14 years 9 months ago
On preparing students for distributed software development with a synchronous, collaborative development platform
Working remotely is becoming the norm for both professionals and students alike. Software development has become a global industry due to outsourcing, teleworking, flex time, and ...
Andrew Meneely, Laurie Williams
CANDC
2009
ACM
14 years 3 months ago
Musicomputation: teaching computer science to teenage musicians
While algorithms have existed in math, music and other fields for over one thousand years, the use of algorithms to solve problems has become easier than ever before due to the a...
Adam L. Meyers, Marilyn C. Cole, Evan Korth, Sam P...
SIGCSE
1999
ACM
193views Education» more  SIGCSE 1999»
14 years 1 months ago
Cache conscious programming in undergraduate computer science
The wide-spread use of microprocessor based systems that utilize cache memory to alleviate excessively long DRAM access times introduces a new dimension in the quest to obtain goo...
Alvin R. Lebeck
ITICSE
2005
ACM
14 years 2 months ago
Providing students universal access to a centralized, graphical computing environment
We investigate the use of a thin-client based configuration in providing students with universal access to a centralized, graphical computing environment. The primary goal is to ...
Michael H. Goldwasser, David Letscher