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CGF
2007
101views more  CGF 2007»
13 years 9 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
CHI
2011
ACM
13 years 17 days ago
AnglePose: robust, precise capacitive touch tracking via 3d orientation estimation
We present a finger-tracking system for touch-based interaction which can track 3D finger angle in addition to position, using low-resolution conventional capacitive sensors, th...
Simon Rogers, John Williamson, Craig Stewart, Rode...
TOOLS
2000
IEEE
14 years 1 months ago
Design and Implementation of CORBA-Based Subscription Server
The standard CORBA operation invocation model supports synchronous, one-way, and deferred synchronous interactions between clients and servers. However, this model is too restrict...
R. Maheshwari, R. Fatoohi
TOG
2008
108views more  TOG 2008»
13 years 8 months ago
A virtual restoration stage for real-world objects
In this paper, we introduce a system to virtually restore damaged or historically significant objects without needing to physically change the object in any way. Our work addresse...
Daniel G. Aliaga, Alvin J. Law, Yu Hong Yeung
CHI
2009
ACM
14 years 9 months ago
What do you see when you're surfing?: using eye tracking to predict salient regions of web pages
An understanding of how people allocate their visual attention when viewing Web pages is very important for Web authors, interface designers, advertisers and others. Such knowledg...
Georg Buscher, Edward Cutrell, Meredith Ringel Mor...