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» Competence-Based EE-Learning: (How) Can We Implement It
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ICSE
2007
IEEE-ACM
15 years 10 months ago
Design, Implementation and Deployment of State Machines Using a Generative Approach
Abstract. We describe an approach to designing and implementing a distributed system as a family of related finite state machines, generated from a single abstract model. Various a...
Graham N. C. Kirby, Alan Dearle, Stuart J. Norcros...
DCC
1996
IEEE
15 years 8 months ago
On the Implementation of Minimum-Redundancy Prefix Codes
Abstract--Minimum redundancy coding (also known as Huffman coding) is one of the enduring techniques of data compression. Many efforts have been made to improve the efficiency of m...
Alistair Moffat, Andrew Turpin
149
Voted
HCSE
2010
15 years 2 months ago
Model-Based Design and Implementation of Interactive Spaces for Information Interaction
Abstract. Interactive spaces with multiple networked devices and interactive surfaces are an effective means to support multi-user collocated collaboration. In these spaces, surfa...
Hans-Christian Jetter, Jens Gerken, Michael Zö...
CW
2008
IEEE
15 years 10 months ago
Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback
Traveling through immersive virtual environments (IVEs) by means of real walking is an important activity to increase naturalness of VR-based interaction. However, the size of the...
Frank Steinicke, Gerd Bruder, Luv Kohli, Jason Jer...
IFL
2005
Springer
103views Formal Methods» more  IFL 2005»
15 years 9 months ago
The Implementation of iData
The iData Toolkit is a toolkit that allows programmers to create interactive, type-safe, dynamic web applications with state on a high level of abstraction. The key element of this...
Rinus Plasmeijer, Peter Achten