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IEEECGIV
2005
IEEE
15 years 10 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
RTSS
2005
IEEE
15 years 9 months ago
Quantifying the Gap between Embedded Control Models and Time-Triggered Implementations
Mapping a set of feedback control components to executable code introduces errors due to a variety of factors such as discretization, computational delays, and scheduling policies...
Hakan Yazarel, Antoine Girard, George J. Pappas, R...
JSAC
2008
94views more  JSAC 2008»
15 years 4 months ago
Soft-output sphere decoding: algorithms and VLSI implementation
Multiple-input multiple-output (MIMO) detection algorithms providing soft information for a subsequent channel decoder pose significant implementation challenges due to their high ...
Christoph Studer, Andreas Burg, Helmut Bölcsk...
SACRYPT
2004
Springer
136views Cryptology» more  SACRYPT 2004»
15 years 9 months ago
Cryptanalysis of a White Box AES Implementation
The white box attack context as described in [1, 2] is the common setting where cryptographic software is executed in an untrusted environment—i.e. an attacker has gained access ...
Olivier Billet, Henri Gilbert, Charaf Ech-Chatbi
ICCS
2005
Springer
15 years 9 months ago
Java-Based Grid Service Spread and Implementation in Remote Sensing Applications
Remote sensing applications often concern very large volumes of spatio-temporal data, the emerging Grid computing technologies bring an effective solution to this problem. The Open...
Yanguang Wang, Yong Xue, Jianqin Wang, Chaolin Wu,...