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WSC
2001
15 years 5 months ago
An agent architecture for implementing command and control in military simulations
In models of military operations it is important to include the Command and Control (C2) process in order to achieve a realistic simulation of a military force's behaviour an...
Colin R. Mason, James Moffat
ECOOP
2004
Springer
15 years 9 months ago
Evolvable Pattern Implementations Need Generic Aspects
Design patterns are a standard means to create large software systems. However, with standard object-oriented techniques, typical implementations of such patterns are not themselv...
Günter Kniesel, Tobias Rho, Stefan Hanenberg
BMCBI
2005
94views more  BMCBI 2005»
15 years 4 months ago
Workflows in bioinformatics: meta-analysis and prototype implementation of a workflow generator
Background: Computational methods for problem solving need to interleave information access and algorithm execution in a problem-specific workflow. The structures of these workflo...
Alexander García Castro, Samuel Thoraval, L...
INFOCOM
2000
IEEE
15 years 8 months ago
Design, Implementation and Performance of a Content-Based Switch
Abstract— In this paper, we share our experience in designing and building a content based switch which we call L5. In addition to the layer 2-3-4 information available in the pa...
George Apostolopoulos, David Aubespin, Vinod G. J....
LCPC
2001
Springer
15 years 8 months ago
A Comparative Evaluation of Parallel Garbage Collector Implementations
While uniprocessor garbage collection is relatively well understood, experience with collectors for large multiprocessor servers is limited and it is unknown which techniques best ...
C. Richard Attanasio, David F. Bacon, Anthony Cocc...